Posts tagged: HCI

Two student projects from the UHasselt Human-AI Interaction course featured in SAI Update

The SAI Update magazine (Nov 2025 , sia.be) selected two projects from our Human–AI Interaction (HAII) course for its Next Technology Generation special. Proud of our students Linsey Helsen and Xander Vervaecke who turned their Human-AI Interaction project ideas into concrete, useful systems.

1) A Multi-Agent Approach to Fact-Checking (, ) — Xander Vervaecke (UHasselt) Xander’s LieSpy.ai coordinates multiple LLMs (e.g., GPT, Gemini, Mistral) to verify claims, compare reasoning, and aggregate evidence into a transparent verdict. The interface exposes sources, trust scores, and model rationales, moving fact-checking beyond a single-model answer. Key ideas: multi-agent collaboration, cross-validation, explainability.

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Throwback 20 years to 2004: XML-based User Interface Description Languages

This year marks 20 years since I co-organized the Workshop on User Interface Description Languages (UIDLs) during the Working Conference on Advanced Visual Interfaces, held in Gallipoli, Italy (May 25–28, 2004). Together with Marc Abrams, Jean Vanderdonckt, and Quentin Limbourg, we created an event that surpassed all expectations in terms of attendance, engagement, and the quality of contributions.

The early 2000s were a transformative period for the field of Human-Computer Interaction (HCI). Researchers and practitioners alike were grappling with the challenge of building flexible, reusable, and context-aware user interfaces (UIs) that could adapt to the growing variety of devices and use cases. XML, with its ability to structure and abstract information, became the language of choice for UIDLs.

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Paper on Anthropomorphic User Interfaces

Anthropomorphic User Interfaces

Together with Eva Geurts, we explored Anthropomorphic User Interfaces (AUIs) and created a taxonomy that helps us to analyze, identify, and design appropriate AUIs. The paper is available here, and our interactive tool that helps you to find related resources for specific aspects from our technology is available at this URL: https://anthropomorphic-ui.onrender.com.

Citation

@inproceedings{geurtsantropomorphic2024,
title = {Anthropomorphic User Interfaces: Past, Present and Future of
Anthropomorphic Aspects for Sustainable Digital Interface Design},
author = {Eva Geurts and Kris Luyten},
booktitle = {Proceedings of the European Conference on Cognitive Ergonomics 2024},
articleno = {31},
numpages = {7},
keywords = {Anthropomorphism, Human-like interfaces, Taxonomy, User interface design},
location = {Paris, France},
series = {ECCE '24},
year = {2024},
publisher = {Association for Computing Machinery},
url={https://anthropomorphic-ui.onrender.com},
doi = {10.1145/3673805.3673831},
isbn = {9798400718243}
}

Abstract

Interactions with computing systems and conversational services such as ChatGPT have become an inherent part of our daily lives. It is surprising that user interfaces, the gateways through which we communicate with an interactive intelligent system, are still predominantly devoid of hedonic aspects. There is little attempt to make communication through user interfaces intentionally more like communication with humans. Anthropomorphic user interfaces can transform interactions with intelligent software into more pleasant experiences by integrating human-like attributes. Anthropomorphic user interfaces expose human-like attributes that enable people to perceive, connect, and interact with the interfaces as social actors. This integration of human-like aspects not only enhances user experience but also holds the potential to make interfaces more sustainable, as they rely on familiar human interaction patterns, thus potentially reducing the learning curve and increasing user adoption rates. However, there is little consensus on how to build these anthropomorphic user interfaces. We conducted an extensive literature review on existing anthropomorphic user interfaces for software systems (past), in order to map and connect existing definitions and interpretations in an overarching taxonomy (present). The taxonomy is used to organize and structure examples of anthropomorphic user interfaces into an accessible collection. The taxonomy and an accompanying web tool provide designers with a reference framework for analyzing and dissecting existing anthropomorphic user interfaces, and for designing new anthropomorphic user interfaces (future).

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Special Issue Published: HCI and Worker Well-being in Industry 5.0

I’m excited to announce the publication of a special issue I co-edited titled “Human-Centered Approaches to Worker Well-being in the Age of Industry 5.0” in Frontiers. This collection of papers explores diverse aspects of worker well-being within the Industry 5.0 framework, focusing on both physical and cognitive well-being while respecting workers’ privacy.

Key Highlights:

  1. Industry 5.0 and Worker Well-being: The special issue examines how the Industry 5.0 paradigm complements technological advancements with an enhanced focus on human workers, addressing challenges in creating sustainable and healthy work environments.

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