Posts tagged: Eics

Paper accepted at EICS 2026: Interactive Latent Space Visualization for AI Model Sensemaking

From Embeddings to Exploration: Engineering Interactive Latent Space Visualizations for AI Model Sensemaking

Our paper "From Embeddings to Exploration: Engineering Interactive Latent Space Visualizations for AI Model Sensemaking" (PDF) has been accepted at EICS 2026 and will appear in the EICS issue of Proceedings of the ACM on Human-Computer Interaction. This is work by Sebe Vanbrabant together with Jarne Thys, Gilles Eerlings, Gustavo Rovelo Ruiz, Davy Vanacken, and myself.

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Paper accepted at EICS 2026: BeatriXR for Direct Feedforward in Virtual Reality

BeatriXR: Comprehensive and Adaptive Feedforward Support for Guidance in Virtual Reality

Our paper "BeatriXR: Comprehensive and Adaptive Feedforward Support for Guidance in Virtual Reality" (PDF) has been accepted at EICS 2026 and will appear in the EICS issue of Proceedings of the ACM on Human-Computer Interaction. This is work by Valentino Artizzu together with Gustavo Rovelo Ruiz, Lucio Davide Spano, and myself.

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Late-Breaking Report accepted at EICS 2026: Visual Analytics for Nuclear Test Verification

RaDIA: Visual Analytics for Systematic Sample Association in Nuclear Weapon Test Verification Workflows

Our late-breaking report "RaDIA: Visual Analytics for Systematic Sample Association in Nuclear Weapon Test Verification Workflows" (PDF) has been accepted at EICS 2026 in Patras, Greece. This is work by Stian Verherstraeten together with Christophe Gueibe (SCK CEN), Gustavo Rovelo Ruiz, and myself.

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Call for Papers: EISEAIT 2026 — 4th Workshop on Engineering Interactive Systems Embedding AI Technologies

The call for papers is open for EISEAIT 2026, the 4th Workshop on Engineering Interactive Systems Embedding AI Technologies. The workshop takes place on June 30, 2026 at EICS 2026, with hybrid participation planned. I am co-organizing this edition together with colleagues from across Europe. Submit via EasyChair — deadline is May 8, 2026.

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Papers accepted on Anthropomorphic UIs and Model Multiplicity

Model Multiplicity in Interactive Software Systems

We got a workshop paper accepted, presenting the initial work of Gilles Eerlings et al. We explore how model multiplicity can be a potential answer to reduce overtrust in AI, as well as avoid undertrust. Still a lot of work that lies ahead, but this seems like a promising direction.

Citation

@inproceedings{luyteneerlings-modelmultiplicity2024,
  author = {Kris Luyten and Gilles Eerlings and Jori Liesenborgs and Gustavo {Rovelo Ruiz} and Sebe Vanbrabant and Davy Vanacken},
  title = {Opportunities and Challenges of Model Multiplicity in Interactive Software Systems},
  booktitle = {The Second Workshop on Engineering Interactive Systems Embedding AI Technologies},
  year = {2024}
}

Abstract

The proliferation of artificial intelligence (AI) in interactive systems has led to significant challenges in model integration, but also end-user-related aspects such as over- and undertrust. This paper explores how multiple AI models with the same performance and behavior but different internal workings—a phenomenon called model multiplicity—affect system integration and user interaction. We discuss the implications of model multiplicity for transparency, trust, and operational effectiveness in interactive software systems.

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Second Workshop on Engineering Interactive Systems Embedding AI Technologies @ EICS'2024

We will be organizing a workshop on Engineering Interactive Systems Embedding AI Technologies at the EICS 2024 conference – Tuesday June 24th or June 25th 2024 in Caglieri, Italy. Submissions welcome.

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