Posts tagged: AI

Our OpenAtelier AI tool for learning Dutch on the work floor in the news

An AI tool that helps non-native speakers learn Dutch on the work floor

We held a press event at the Noord-Limburgs Open Atelier where we showed our AI-supported tablet tool to the press. We built a tool for Open Atelier that helps non-native Dutch speakers learn the language while they work, and it was picked up by several regional and national outlets.

Read more →

Turning Papers into Interactive Posters with Claude

Experiment: Turn Papers into Self-contained Interactive Posters

I have been experimenting with Claude to turn some of our recent papers into interactive “poster pages”: single, self-contained HTML pages that summarize a paper, explain it in plain language, and let a reader play with a live in-browser demo of its core idea.

Read more →

Words at work: In-context Dutch learning through low-interruption AI integration in digital work instructions

Digital work instructions are widely used on production floors, yet often assume native-language proficiency and reading fluency that do not align with training-oriented industrial workplaces. This creates barriers for workers who are simultaneously developing professional and language skills. We present a solution that augments existing digital work instructions with an AI-driven support layer for in-situ learning and personalization while minimizing disruption to production workflows. The approach preserves original documents and overlays optional assistance, including simplified text, contextual vocabulary, and automatically generated quizzes. Content is pre-processed through OCR, language-model-based cleanup, and task-specific enrichment, enabling lightweight run-time interaction within the original instruction interface. Developed in close collaboration with a manufacturing company, the system is presented as an engineering case study of AI-supported augmentation in real-world industrial contexts. We contribute (1) an integration pattern for embedding AI-supported learning into existing industrial documentation, and (2) insights into balancing assistance with workflow continuity.

From embeddings to exploration: Engineering interactive latent space visualizations for AI model sensemaking

Machine learning systems are often inspected through 2D projections of high-dimensional representations using techniques such as t-SNE or UMAP. While these visualizations provide useful overviews of clustering and similarity, they are inherently static: they display only the existing data points and do not allow users to interactively explore a model's decision space. We present an interactive exploration system that uses a Variational Autoencoder (VAE) as a generative proxy over a model's training distribution, turning the latent space into a navigable workspace for model sensemaking. Unlike static embeddings, the proxy provides an explicit decoding path from latent coordinates to inputs, enabling interaction patterns such as continuous sampling, interpolation between anchors, and region probing. We operationalize these capabilities through a set of interactive probes that augment a familiar scatter-plot overview with generative overlays for comparing transitions between classes and examining sparsely populated regions. A within-subject formative study (N=16) comparing an interactive VAE-based method to a static t-SNE baseline shows that generative interaction substantially improves counterfactual reasoning and influences how users assess model behavior in sparse or uncertain regions, while static embeddings sometimes provide clearer boundary perception. From these findings, we derive concrete design guidelines and architectural considerations for engineering interactive AI model exploration systems using generative latent representations.

BeatriXR: Comprehensive and adaptive feedforward support for guidance in virtual reality

Virtual Reality (VR) environments present significant obstacles for users due to the sheer diversity of input devices, numerous interaction modalities, and varying user interface designs, which contribute to a steep learning curve. To address these complexities, feedforward is essential as it informs the user about the anticipated result of their actions, easing the learning process through contextualized previews of required interactions. However, designing and implementing effective direct feedforward, particularly without dedicated tools, can be tedious. We introduce BeatriXR, a comprehensive, reusable, and adaptive toolkit that provides extensive support for creating all possible configurations of direct feedforward to enhance user understanding and performance in VR. BeatriXR is an integrated system combining a modular VR toolkit with intelligent support derived from Large Language Models (LLMs). It supports the creation, visualization, and customization of direct feedforward using virtual avatars and two visualizations: an in-world representation and an on-screen comparison of interaction alternatives. This toolkit is mapped onto an established feedforward design space, covering phases such as Triggering, Previewing, and Exiting. To overcome the challenge designers face in determining optimal configurations, BeatriXR integrates an LLM-based adaptive decision support layer that proposes context-sensitive configuration alternatives. This guidance can be used both at design time to help domain experts select optimal configurations, and at runtime to adapt to the user's context and environment, such as recommending a change from a default partial avatar preview to a full ghosted avatar when a trainee shows uncertainty. We conducted an exploratory review with XR domain experts who rated the UI interface the final user can use to modify the feedforward settings, and the output of four LLM models customised for use in BeatriXR that would interact with procedure creators, providing insights on how to improve the UI experience and LLM answers. The results indicated that none of the evaluated models consistently outperformed the others, suggesting that the tested LLMs can be used interchangeably. Additionally, participants' feedback provided valuable insights for improving both the user interface, generally perceived positively, and the quality of the LLM-generated responses.

Paper accepted at EICS 2026: Interactive Latent Space Visualization for AI Model Sensemaking

From Embeddings to Exploration: Engineering Interactive Latent Space Visualizations for AI Model Sensemaking

Our paper "From Embeddings to Exploration: Engineering Interactive Latent Space Visualizations for AI Model Sensemaking" (PDF) has been accepted at EICS 2026 and will appear in the EICS issue of Proceedings of the ACM on Human-Computer Interaction. This is work by Sebe Vanbrabant together with Jarne Thys, Gilles Eerlings, Gustavo Rovelo Ruiz, Davy Vanacken, and myself.

Read more →

Paper accepted at EICS 2026: BeatriXR for Direct Feedforward in Virtual Reality

BeatriXR: Comprehensive and Adaptive Feedforward Support for Guidance in Virtual Reality

Our paper "BeatriXR: Comprehensive and Adaptive Feedforward Support for Guidance in Virtual Reality" (PDF) has been accepted at EICS 2026 and will appear in the EICS issue of Proceedings of the ACM on Human-Computer Interaction. This is work by Valentino Artizzu together with Gustavo Rovelo Ruiz, Lucio Davide Spano, and myself.

Read more →

Call for Papers: EISEAIT 2026 — 4th Workshop on Engineering Interactive Systems Embedding AI Technologies

The call for papers is open for EISEAIT 2026, the 4th Workshop on Engineering Interactive Systems Embedding AI Technologies. The workshop takes place on June 30, 2026 at EICS 2026, with hybrid participation planned. I am co-organizing this edition together with colleagues from across Europe. Submit via EasyChair — deadline is May 8, 2026.

Read more →

Presented at EURECA-PRO Education & Research Days: Teaching as Training

Teaching as Training: Incremental and Iterative AI Skill Development

We presented our contribution “Teaching as Training: Iterative and Incremental AI Skill Development” () at the EURECA-PRO Education & Research Days in Hasselt, held under the theme Glocalising Universities: A Shifting Horizon. This is joint work with Jolien Notermans (Department of Educational Development, Policy and Quality Assurance) and Sarah Doumen (Faculty of Sciences) at Hasselt University. More details on the publication page. The visual story is generated using StoryBookly.

Read more →

Paper accepted at ICLR 2026: DIVERSE: Disagreement-Inducing Vector Evolution for Rashomon Set Exploration

DIVERSE: Finding the Many Faces of AI Decision-Making

Our paper “DIVERSE: Disagreement-Inducing Vector Evolution for Rashomon Set Exploration” () has been accepted at ICLR 2026, one of the top venues for machine learning research. This is joint work with my PhD student Gilles Eerlings, Brent Zoomers, Jori Liesenborgs, and Gustavo Rovelo Ruiz at the Digital Future Lab (UHasselt - Flanders Make). More details on the publication page.

Read more →

All Posts by Category or Tags.