Design meetings with multidisciplinary stakeholders are instrumental for design projects. However, design teams face the challenges of synthetizing large amounts of information, often in a limited time, and with minimal common ground. We investigate these challenges through in-the-wild observations of six design meetings in three different projects, with professional design teams that follow a user-centered design methodology. We found that all the observed design meetings had a similar structure consisting of particular phases, in which design activities were organized around artefacts. These artefacts were used as input to disseminate and gather feedback of previous design outcomes, or as output to collect and process a variety of perspectives. From these findings, we synthetize practical guidelines to optimize artefact-based interactions during design meetings.
Posts tagged: UI Engineering
DICE-R: Defining human-robot interaction with composite events
Capturing design decision rationale with decision cards
In the design process, designers make a wide variety of decisions that are essential to transform a design from a conceptual idea into a concrete solution. Recording and tracking design decisions, a first step to capturing the rationale of the design process, are tasks that until now are considered as cumbersome and too constraining. We used a holistic approach to design, deploy, and verify decision cards; a low threshold tool to capture, externalize, and contextualize design decisions during early stages of the design process. We evaluated the usefulness and validity of decision cards with both novice and expert designers. Our exploration results in valuable insights into how such decision cards are used, into the type of information that practitioners document as design decisions, and highlight the properties that make a recorded decision useful for supporting awareness and traceability on the design process.
Proceedings of the 8th ACM SIGCHI symposium on engineering interactive computing systems, EICS 2016, brussels, belgium, june 21-24, 2016
Hasselt: Rapid prototyping of multimodal interactions with composite event-driven programming
Study and analysis of collaborative design practices
Current digital design tools that have a high connectivity offer a wide range of possibilities for both co-located and remote collaborative design activities. However, from the point of view of conventional collaborative design practices we identified with practitioners and design companies, these tools lack integrated and comprehensive support during the ideation phase. Consequently, we propose a reference framework with solutions for supporting collaboration among professional designers with digital tools in the early stages of design.
PaperPulse: An integrated approach for embedding electronics in paper designs
Helaba: A system to highlight design rationale in collaborative design processes
Design activities associated to the ideation phase of design processes require mutual understanding and clear communication based on artefacts. However, this is often a challenge for remote and multidisciplinary teams due to the lack of ad hoc tools for this purpose. Our approach is to solve these limitations by explicitly connecting pieces of information related to design rationale, feedback, and evolution with the artefacts that are subject of communication. We propose Helaba, a system that creates a shared workspace to support communication revolving around design artefacts and activities within multidisciplinary teams. Helaba supports design communication and rationale, and potentially leads to more satisfying outcomes from the design process.