Posts tagged: HCI

Supporting social interaction: A collaborative trading game on PDA

ARCHIE is a research project in which the educational staff of the Gallo-Roman Museum collaborates with the Human-Computer Interaction research group of the Expertise Centre for Digital Media (Hasselt University) in the context of the expansion of the museum. The starting point of this interdisciplinary collaboration is our strong belief that handheld guides are a promising medium to enhance visitors' learning experiences in a museum and strengthen the experience of a group visit.In this paper we present a first application: a collaborative trading game for (school)groups of children; from conceptual stage towards final implementation and conclude with user test results. We designed the museum game so that every player is dependent on the concrete actions of other players; only through social interaction and cooperation can they come to a good result.

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Service-interaction descriptions: Augmenting services with user interface models

Semantic service descriptions have paved the way for flexible interaction with services in a mobile computing environment. Services can be automatically discovered, invoked and even composed. On the contrary, the user interfaces for interacting with these services are often still designed by hand. This approach poses a serious threat to the overall flexibility of the system. To make the user interface design process scale, it should be automated as much as possible. We propose to augment service descriptions with high-level user interface models to support automatic user interface adaptation. Our method builds upon OWL-S, an ontology for Semantic Web Services, by connecting a collection of OWL-S services to a hierarchical task structure and selected presentation information. This allows end-users to interact with services on a variety of platforms.

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Runtime personalization of multi-device user interfaces: Enhanced accessibility for media consumption in heterogeneous environments by user interface adaptation

The diversity of end-user devices in combination with a growing user base poses important challenges for providing easy access to the huge amount of content and services currently available. Each device has its typical set of capabilities and characteristics that must be taken into account to create an appropriate user interface that provides interactive access to multimedia data and services. Furthermore, end-users also have their specific requirements that influence the accessibility of data and services for individual access. The approach we present in this paper is geared towards the idea of universal access to interactive multimedia data and services for everyone, independent of the user characteristics or end-user device capabilities. For this purpose we combine user and device models with high-level user interface description languages in order to decouple the interface presentation from its platform, and to generate the most suitable interface on a per-user, per- device basis making use of the semantics that are provided by user and device profile.

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Making bits and atoms talk today: A practical architecture for smart object interaction

Bringing together the physical and digital worlds has been the subject of research for some time now. In particular, a number of successful prototypes that link physical objects with digital information (often called smart object systems) have already been presented. However, a generally accepted architecture to design such systems has not yet emerged. This paper presents a reusable and practical framework for developing smart object applications today. At the basis of our approach lies the use of Semantic Web technology to drive interaction between the physical and digital worlds. We used this framework to develop SemaNews, a novel application that combines the advantages of digital news feeds with those of physical newspapers. To verify the reusability of our architecture, we built a second prototype in a different application domain: STalkingObjects provides the basic components of a store of the future.

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A web-based central gateway infrastructure in the automotive after-sales market - business interoperability through the web

The Block Excemption Regulation of the European Commission was enacted in 2002 with the goal to strengthen competition between dependent and independent repairers in the automotive after-sales market. The FP6 MYCAREVENT project embraces these goals while triggering new business opportunities by establishing a mobile accessible infrastructure as single gateway to different kinds of resources. This information procurement framework allows customers to find specific vehicle repair and diagnostic data from different car manufacturers and 3rd parties in the same way. In order to provide a higher degree of accessibility, extensibil- ity and adaptivity, our service-oriented infrastructure presented in this paper is web-based and consists of three main components: Mobile Clients, Service Portal and Remote Services. New communication and multimedia technologies are invoked to improve interoperability, usability and maintenance of the underlying Mobile Service World. In this paper we focus on the architecture of our highly flexible procurement infrastructure. Standardized elements and methodologies ensure an integrated solution and enable easy expandability with new content, services and components.

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Telebuddies: Social stitching with interactive television

In this paper we report on our work to enable "laid-back" social interactions using television as a primary interaction medium. By integrating semantic web techniques with interactive television we were able to create smart applications that can run as extensions of television shows and stimulate groups of users to communicate. Groups are based on the shared characteristics that can be found for subsets of spectators. Communication between spectators is brought about at two levels: direct communication like instant messaging and indirect communication like cooperating in a team to win a quiz. Our system does not necessarily require a new television format, but is able to reuse existing television shows and to "socialize" them so they can be re-broadcasted with support for group interaction.

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Constraint adaptability of multi-device user interfaces

Methods to support the creation of multi-device user interfaces typically use some type of abstraction of the user interface design. To retrieve the final user interface from the abstraction a transformation will be applied that specializes the abstraction for a particular target platform. The User Interface Markup Language (UIML) offers a way to create multi-device user interface descriptions while maintaining the consistency of certain aspects of a user interface across platforms. We extended the UIML language with support for layout constraints. Designers can create layout templates based on constraints that limit the ways a user interface can rearrange across platforms. This results in a higher degree of consistency and reusability of interface designs.

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