Posts tagged: HCI

Designing for interaction: Socially-aware museum handheld guides

We present ARCHIE, an interdisciplinary research project of the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum of Tongeren (Province of Limburg) which aims to discover how a handheld guide can be used to enhance the museum learning experience. Because we stress on the important role of social interaction as a prerequisite for intellectual, social, personal and cultural development, one of the main objectives of the ARCHIE project is to encourage and stimulate interaction with the museum, the PDA and fellow visitors. Designing for interaction however asks for a mental switch. At this point, we developed a first application: a collaborative trading game.

Constraint adaptability of multi-device user interfaces

Methods to support the creation of multi-device user interfaces typically use some type of abstraction of the user interface design. To retrieve the final user interface from the abstraction a transformation will be applied that specializes the abstraction for a particular target platform. The User Interface Markup Language (UIML) offers a way to create multi-device user interface descriptions while maintaining the consistency of certain aspects of a user interface across platforms. We extended the UIML language with support for layout constraints. Designers can create layout templates based on constraints that limit the ways a user interface can rearrange across platforms. This results in a higher degree of consistency and reusability of interface designs.

A situation-aware mobile system to support fire brigades in emergency situations

In a firefighter emergency mission it is essential for the members of a fire brigade to get an intelligent and reliable overview of the complete situation, presented according to the role of each member. In this paper we report on the design and development of a system to support a fire brigade on site with a set of mobile services that offers a role-based focus+context user interface. It provides the required overview over the emergency situation according to the user task and context, while life-saving information is emphasized. The implementation of a context-rule-based decision module enhances the visualization of required information. Interaction with the user interface is designed for use in the wild; which in this case comes down to providing a "fat finger" interface that allows firemen to interact with the user interface on site with his gloves on.

Profile-aware multi-device interfaces: An MPEG-21-based approach for accessible user interfaces

The wide diversity of consumer devices has led to new methodologies and techniques to make digital content available over a broad range of devices with minimal effort. In particular the design of the interactive parts of a system has been the subject of a lot of research efforts because these parts are the most visible and are critical for the usability (and thus use) of a system. One thing that is missing in many current approaches is the ability to combine these new methodologies and techniques with a user-centric approach to ensure preferences from and requirements for a specific user are taken into account besides the device adaptations. In this paper we analysed the applicability of MPEG-21, part 7: Digital Item Adaptation, for the adaptation of a user interface to user characteristics. We show how the high-level XML-based user interface description language UIML in combination with an MPEG-21-based user profile enables designers to create accessible and personalised multi-device user interfaces. Using this combination results in user interfaces that can be deployed on a broad range of devices while taking into account user preferences with minimal effort. This approach enhances accessibility to digital items on various platforms, since all interactions with digital items should be supported by an appropriate user interface.

Interactive data units: A framework to support rich graphical data presentations on heterogeneous devices

The use of mobile computing systems continues to increase among a wider diversity of end-users. On desktop computers, a lot of research in the area of interactive visualization of graphical information has been done, but there is a growing opportunity to have the possibility of creating scalable and animated graphical data presentations on heterogeneous mobile devices. Latest trends in the mobile phone and PDA community (e.g. games and MMS) emphasize the demand for a better support of such rich graphical data that is scalable over multiple platforms. In this paper we present mobile services for the automotive after sales market that support the user in coping with the increasing functionality and complexity of cars and their repair procedures. We introduce a generic framework to sup- port the retrieval and visualization of operating instructions and car repair information according to the device, end- user (or consumer of the data) and car repair guidelines. As its core the framework provides the concept of Interactive Data Units (IDUs): graphical data blocks with a clean separation of structure, style and animation.