Posts tagged: Engineering

Conception, approval and first evaluation of a new master's program engineering technology: Software systems (informatics) in belgium

The demand for skilled software engineers continues to outweigh the number of new graduates by far. Although trends such as AI-based code generation and low-code software development might seem to lessen the need for software engineers, the digital transformation of our society is expected to speed up because of these trends, requiring engineers with fitting proficiencies. This paper highlights the crucial steps in the development and governmental accreditation process of a new curriculum in software systems, and describes the lessons learned after a first generation of graduates. Based on interviews with and studies from diverse actors (e.g., trade unions, local government, EU, and professional organizations such as ACM and IEEE) and in response to top-of-mind concerns from regional industry leaders, we designed and deployed an engineering program that meets the identified needs and aims to educate a new generation of software engineers for the forthcoming digital society. The program educates systems thinkers who engineer this digital society by designing and implementing resilient, intelligent, user-centered solutions that integrate with existing processes and enable new, innovative processes. Our master's program is a unique joint effort of two Flemish universities, Hasselt University and KU Leuven, and resides in the faculty of Engineering Technology.

Measurement patterns: User-oriented strategies for dealing with measurements and dimensions in making processes

The majority of errors in making processes can be tracked back to errors in dimensional specifications. While technical aspects of measurement, such as precision and speed have been extensively studied in metrology, the user aspects of measurement received significantly less attention. While little research exists that specifically addresses the user aspects of handling dimensions, various systems have been built that embed new interactive modalities, processes, and techniques which significantly impact how users deal with dimensions or conduct measurements. However, these features are mostly hidden in larger system contributions. To uncover and articulate these techniques, we conducted a holistic literature survey on measurement practices in crafting techniques and systems for rapid prototyping. Based on this survey, we contribute 10 measurement patterns, which describe reusable elements and solutions for common difficulties when dealing with dimensions throughout workflows for making physical artifacts.

LaserSVG: Responsive laser-cutter templates

Laser cutters take vector data for the shapes they cut or engrave as input, however, re-using a given design with different material or on a different machine requires adaptation of the template. Unfortunately, vector drawings lack the semantic information required for an automated adjustment to new parameters, making the manual adjustment a tedious and error-prone process for end-users. We present LaserSVG, a standard-compliant vector-based file format, software library, and authoring tool to specify, generate, exchange and re-use responsive laser-cutting templates. With LaserSVG, designers can easily turn their vector-drawings into parametric templates that end-users can easily adjust to new materials or production parameters. Our tools provide various functions for parametric design that allows end-users and designers to adapt objects while ensuring overall consistency of the results.

Semi-automatic extraction of digital work instructions from CAD models

Currently process engineers are using documents or authoring tools to bring the assembly instructions to the work floor. This is a time-consuming task, as instructions need to be created for each assembly operation. Furthermore, the engineer needs to be familiar with the assembly sequence. To assist the engineer, a tool is developed that i) uses a heuristic based on visibility, part similarity and proximity to semi-automatically determine the assembly sequence from a CAD model and ii) according to the computed sequence generates digital work instructions including visualizations and animations extracted from the CAD model. In essence, the assembly sequence generation works reversely: it determines the order in which components can be removed from the assembly, by evaluating whether the visibility of a component is obstructed by the remaining assembly. The reversed order is then returned as assembly sequence. During this process the engineer can modify the proposed sequence, add annotations and alter the visualizations of the proposed instructions, i.e., images or 3D-animations. We illustrate that the developed tool effectively supports process engineers and speeds up the creation of digital work instructions by some industrial validation cases, e.g., the assembly of a weaving machine.

JigFab: Computational fabrication of constraints to facilitate woodworking with power tools

We present JigFab, an integrated end-to-end system that supports casual makers in designing and fabricating con- structions with power tools. Starting from a digital version of the construction, JigFab achieves this by generating vari- ous types of constraints that configure and physically aid the movement of a power tool. Constraints are generated for ev- ery operation and are custom to the work piece. Constraints are laser cut and assembled together with predefined parts to reduce waste. JigFab's constraints are used according to an interactive step-by-step manual. JigFab internalizes all the required domain knowledge for designing and building intri- cate structures, consisting of various types of finger joints, tenon & mortise joints, grooves, and dowels. Building such structures is normally reserved for artisans or automated with advanced CNC machinery.

Silicone devices: A scalable DIY approach for fabricating self-contained multi-layered soft circuits using microfluidics

We present a scalable Do-It-Yourself (DIY) fabrication workflow for prototyping highly stretchable yet robust devices using a CO2 laser cutter, which we call Silicone Devices. Silicone Devices are self-contained and thus embed components for input, output, processing, and power. Our approach scales to arbitrary complex devices as it supports techniques to make multi-layered stretchable circuits and buried VIAs. Additionally, high-frequency signals are supported as our circuits consist of liquid metal and are therefore highly conductive and durable. To enable makers and interaction designers to prototype a wide variety of Silicone Devices, we also contribute a stretchable sensor toolkit, consisting of touch, proximity, sliding, pressure, and strain sensors. We demonstrate the versatility and novel opportunities of our technique by prototyping various samples and exploring their use cases. Strain tests report on the reliability of our circuits and preliminary user feedback reports on the user-experience of our workflow by non-engineers.

StrutModeling: A low-fidelity construction kit to iteratively model, test, and adapt 3D objects

We present StrutModeling, a computationally enhanced con- struction kit that enables users without a 3D modeling back- ground to prototype 3D models by assembling struts and hub primitives in physical space. Physical 3D models are imme- diately captured in software and result in readily available models for 3D printing. Given the concrete physical format of StrutModels, modeled objects can be tested and fine tuned in the presence of existing objects and specific needs of users. StrutModeling avoids puzzling with pieces by contributing an adjustable strut and universal hub design. Struts can be adjusted in length and snap to magnetic hubs in any configu- ration. As such, arbitrarily complex models can be modeled, tested, and adjusted during the design phase. In addition, the embedded sensing capabilities allow struts to be used as mea- suring devices for lengths and angles, and tune physical mesh models according to existing physical objects.

PaperPulse: An integrated approach for embedding electronics in paper designs

We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse, designers overlay pre-designed visual elements with widgets available in our design tool. PaperPulse provides designers with three families of widgets designed for smooth integration with paper, for an overall of 20 different interactive components. We also contribute a logic demonstration and recording approach, Pulsation, that allows for specifying functional relationships between widgets. Using the final design and the recorded Pulsation logic, PaperPulse generates layered electronic circuit designs, and code that can be deployed on a microcontroller. By following automatically generated assembly instructions, designers can seamlessly integrate the microcontroller and widgets in the final paper artifact.

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