Posts tagged: Editorial

EICS 2025 foreword

PACMHCI - engineering interactive computing systems, june 2023: Editorial introduction

Welcome to this issue of the Proceedings of the ACM on Human-Computer Interaction, bringing together contributions from the community on Engineering Interactive Computing Systems (EICS). The EICS track of the PACM-HCI is the primary venue for research contributions at the intersection of Human-Computer Interaction (HCI) and Software Engineering. This year, over the three rounds of submissions, for the issue of PACM-HCI we received 68 valid submissions (out of 90 submissions in total), of which we carefully selected 19 papers, bringing our acceptance rate to 27.9%. The result of this selection process is presented in this issue of the Proceedings of the ACM.

Engineering interactive computing systems 2022: Editorial introduction

The Engineering Interactive Computing Systems (EICS) track of the Proceedings of the ACM on Human-Computer Interaction (PACM-HCI) is the primary venue for research contributions at the intersection of Human-Computer Interaction (HCI) and Software Engineering. EICS 2022 is the fourteenth edition of the EICS conference, however, our community was the first to organize a scientific gathering to foster and exchange research ideas and contributions on how to engineer the effective interactive aspects of a computing system. In the seventies of the previous century, the Conference on Command Languages explored the emerging primary technologies to interact with computing systems, namely command languages. Since then, this conference has evolved into the Engineering HCI conference, and the same community organized sibling conferences such as CADUI (Computer-Aided Design of User Interfaces), Tamodia (Tasks, Models and Diagrams) and DSV-IS (Design Specification and Verification of Interactive Systems). These separate venues merged into one single ACM SIGCHI sponsored conference in 2010 EICS (see Fig.1). This conference became the primary venue for rigorous contributions, and dissemination of research results, that hold the interconnection between user interface design, software engineering and computational interaction.

SmartObjects: Sixth workshop on interacting with smart objects

SCWT: A joint workshop on smart connected and wearable things

SmartObjects: Fourth workshop on interacting with smart objects

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