Posts tagged: Accessibility

Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction

Multi-touch large display interfaces are becoming increasingly popular in public spaces. These spaces impose specific requirements on the accessibility of the user interfaces: most users are not familiar with the interface and expectations with regard to user experience are very high. Multi-touch interaction beyond the traditional move-rotate-scale interactions is often unknown to the public and can become exceedingly complex. We introduce TouchGhosts: visual guides that are embedded in the multi-touch user interface and that demonstrate the available interactions to the user. TouchGhosts are activated while using an interface, providing guidance on the fly and within the context-of-use. Our approach allows to define reconfigurable strategies to decide how or when a TouchGhost should be activated and which particular visualization will be presented to the user.

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Runtime personalization of multi-device user interfaces: Enhanced accessibility for media consumption in heterogeneous environments by user interface adaptation

The diversity of end-user devices in combination with a growing user base poses important challenges for providing easy access to the huge amount of content and services currently available. Each device has its typical set of capabilities and characteristics that must be taken into account to create an appropriate user interface that provides interactive access to multimedia data and services. Furthermore, end-users also have their specific requirements that influence the accessibility of data and services for individual access. The approach we present in this paper is geared towards the idea of universal access to interactive multimedia data and services for everyone, independent of the user characteristics or end-user device capabilities. For this purpose we combine user and device models with high-level user interface description languages in order to decouple the interface presentation from its platform, and to generate the most suitable interface on a per-user, per- device basis making use of the semantics that are provided by user and device profile.

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A web-based central gateway infrastructure in the automotive after-sales market - business interoperability through the web

The Block Excemption Regulation of the European Commission was enacted in 2002 with the goal to strengthen competition between dependent and independent repairers in the automotive after-sales market. The FP6 MYCAREVENT project embraces these goals while triggering new business opportunities by establishing a mobile accessible infrastructure as single gateway to different kinds of resources. This information procurement framework allows customers to find specific vehicle repair and diagnostic data from different car manufacturers and 3rd parties in the same way. In order to provide a higher degree of accessibility, extensibil- ity and adaptivity, our service-oriented infrastructure presented in this paper is web-based and consists of three main components: Mobile Clients, Service Portal and Remote Services. New communication and multimedia technologies are invoked to improve interoperability, usability and maintenance of the underlying Mobile Service World. In this paper we focus on the architecture of our highly flexible procurement infrastructure. Standardized elements and methodologies ensure an integrated solution and enable easy expandability with new content, services and components.

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Profile-aware multi-device interfaces: An MPEG-21-based approach for accessible user interfaces

The wide diversity of consumer devices has led to new methodologies and techniques to make digital content available over a broad range of devices with minimal effort. In particular the design of the interactive parts of a system has been the subject of a lot of research efforts because these parts are the most visible and are critical for the usability (and thus use) of a system. One thing that is missing in many current approaches is the ability to combine these new methodologies and techniques with a user-centric approach to ensure preferences from and requirements for a specific user are taken into account besides the device adaptations. In this paper we analysed the applicability of MPEG-21, part 7: Digital Item Adaptation, for the adaptation of a user interface to user characteristics. We show how the high-level XML-based user interface description language UIML in combination with an MPEG-21-based user profile enables designers to create accessible and personalised multi-device user interfaces. Using this combination results in user interfaces that can be deployed on a broad range of devices while taking into account user preferences with minimal effort. This approach enhances accessibility to digital items on various platforms, since all interactions with digital items should be supported by an appropriate user interface.

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Developing user interfaces with XML: Advances on user interface description language

This collection highlights advancements in User Interface Description Languages (UIDLs), focusing on XML-based solutions for device-independent and context-sensitive user interface development. Contributions cover a range of topics including dynamic generation of multimodal interfaces, model-driven UIDL integration, and language extensibility for multi-device scenarios. Innovations in UIDL frameworks, such as UIML and USIXML, showcase methods to enhance reusability, adaptability, and scalability in HCI tools. Practical applications, case studies, and evaluations of UIDL frameworks underscore their potential in improving usability, accessibility, and integration across diverse computing environments.

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